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Rare studio head Craig Duncan says the team is still playing around with Everwild's gameplay ideas

Under the leadership of studio head Craig Duncan, Rare is continuing to work on updates for Sea of Thieves equally well as its new IP Everwild. Revealed during X019, Everwild is still something of a mystery, with the first trailer placing a heavy emphasis on nature and different kinds of wildlife.

Equally part of a large interview with Polygon, Duncan talked about how the team on Everwild is nonetheless trying out different gameplay ideas.

"We learned a lot from Sea of Thieves," Duncan said. "At its centre, we beloved the idea of Ocean of Thieves [and] players creating stories together. I call back with Everwild, Louise [O'Connor] and her leadership team are really passionate about giving players a globe that they can just lose themselves in — y'all know, a lot of nature feels magical. So the notion of, 'What does it hateful to nurture a world? What does it mean to exist in nature?' Part of the reason we haven't talked a lot well-nigh Everwild is because we're still feeling a lot of these things out. We're still playing around with gameplay ideas. We'll have plenty to say in the future on that, but … we have an idea we experience really passionate almost, and nosotros think there'due south something special. I have a team of people that wake up every morning with the desire to make this game that they're actually, actually passionate near."

We'll have to await for more updates to go a ameliorate idea of but what this game is about. Maybe we'll encounter Everwild or new updates for Sea of Thieves at the upcoming Xbox Games Showcase on July 23. Whenever information technology somewhen arrives, Everwild volition be bachelor on Xbox Series X, Xbox Ane and PC.

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Source: https://www.windowscentral.com/rare-head-craig-duncan-everwild-gameplay-ideas

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